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[ FIELD NOTES / ESSAY ] — transmitted 2026·05·25

Welcome to My Devlog

This is the very first entry in my brand-new devlog. From now on, this is the place where I'll regularly share what I'm currently working on — with everything that comes with it: progress, dead ends, small wins, and the occasional late night where I wondered why I'm putting myself through this. This site is my space to capture ideas, document the development process, and maybe give you a glimpse of what a project looks like from the inside.

Hi, and great to have you here!

This is the very first entry in my brand-new devlog. From now on, this is the place where I'll regularly share what I'm currently working on — with everything that comes with it: progress, dead ends, small wins, and the occasional late night where I wondered why I'm putting myself through this. This site is my space to capture ideas, document the development process, and maybe give you a glimpse of what a project looks like from the inside.

Enough with the intro — let me tell you what's on my desk right now.

Current Project: Zyphora

My main focus at the moment is Zyphora. The project is still in an early stage, but it's slowly taking shape, and I'm pretty excited to see where it goes. In upcoming entries I'll dive deeper into the idea behind it, the technical decisions I'm making, and how the whole thing is evolving.

If you have questions or ideas about Zyphora, keep an eye on the devlog — I plan to write openly about where things stand.

Building My Own Framework

Alongside that, I'm working on my own framework. Yes, I know — "why not just use something that already exists?" The honest answer: I want to understand how things work under the hood, and I want a foundation that fits my exact needs. Building my own framework means full control, but also a steep learning curve — and that's exactly what makes it exciting.

I'll document the architecture decisions I make here, what works, and what I end up throwing out again.

Building My Own Game Engine

And as if that weren't enough, I'm also working on my own game engine. This is by far the most ambitious of the bunch — and probably the one I'll learn the most from. From rendering to input handling to the underlying structure: a huge puzzle is coming together here, piece by piece.

Building an engine from the ground up is no small undertaking, but that's exactly the kind of challenge that drives me. Expect deeper technical posts about this down the line.

What's Next

That's the overview for now. In the coming entries things will get more concrete: more details, more thoughts on the code, and more honest updates about what's working and what (still) isn't.

Thanks for stopping by — and see you in the next entry!

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2026-05-25 · 17:07 UTC
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Stefan Machammer

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